ISAGA Conferences

The ISAGA conference is open to all people interested in the domain of simulation and gaming. It is organized as annual meeting of the simulation and gaming communities from all across the globe. In its over 50 years of history, the conference traveled to almost every continent and visited more than 30 countries.


ISAGA 2025 at Stuttgart, Germany, from July 15th to 18th 2025

The 56th international conference on Simulation and Gaming will be in Stuttgart. Here is the official website.


Call for Contributions for ISAGA 2025 has started

We are pleased to announce the start of the Call for Contributions for the ISAGA25 Conference! The conference will take place from 15 to 18 July 2025 at the DHBW Stuttgart (Germany) and offers a unique platform for the exchange of innovative ideas and research in the field of simulation and gaming methods.
Further information and submission: Contributing – ISAGA2025

Selection of topics:
– Artificial intelligence, big data and automation
– Virtual reality
– Sustainability and climate change
– Urban, spatial and transport planning
– Dealing with crisis and disaster management
– Society in transition
– Lifelong learning and future skills

Important dates:
– Submission deadline for full papers: 15 January 2025
– Submission deadline for posters, workshops, etc: 15 February 2025
– Notification of acceptance: 15 March 2025
We invite researchers, teachers and users to submit their contributions. Use this opportunity to present your work to an international audience and make valuable contacts!


ISAGA 2024 at Christchurch, New Zealand, from July 8th to 12th 2024

We are very happy about the ISAGA Conference 2024 at the University of Canterbury, in Ōtautahi Christchurch, New Zealand. The conference was on “Simulation Gaming Across Borders”. The Conference website is here: ISAGA 2024 | International Simulation and Gaming Association | ISAGA is connected with different saga’s around the world

Here you can find a wonderful report on the conference and get an insight into what was on offer there.


    Past conferences

    Year, #LocationThemeOrganizersPublications
    2024, 55thChristchurch, New ZealandSimulation Gaming Across BordersHeide Lukosch, Maria Freese, University of CanterburyForthcoming
    2023, 54thLa Rochelle, FranceSimulation and Gaming for social and environmental transitionsNicolas Becu,  La Rochelle University – LIENSs laboratoryforthcoming
    2022, 53rdBoston, MA, USAGaming and Simulation for Social ImpactCasper HarteveldSimulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11–14, 2022, Revised Selected Papers | SpringerLink
    2021, 52ndIndore, India (online)Gaming, Simulation and Innovations: Challenges and OpportunitiesShri Vaishnav Vidyapeeth Vishwavidyalaya universityDhar, U., Dubey, J., Dumblekar, V., Meijer, S., Lukosch, H. (2022). Gaming, Simulation and Innovations: Challenges and Opportunities.
    2020, 51thStoke-on-Trent, UK (online)Serious GamesSpecial ISAGA track at the 6th Joint International Conference on Serious Games, JCSG 2020Ma, M., Fletcher, Bobbie, S., Göbel, S., Hauge, J.B., Marsh, T. (2020). Serious Games. Joint International Conference, JCSG 2020
    2019, 50thWarsaw, PolandSimulation & Gaming through Times and Across Disciplines. Past and Future, Heritage and ProgressMarcin Wardaszko, Błażej Podgórski, Małgorzata Ćwil, Anna Winniczuk, Michał Jakubowski, Wanda Widziszewska, Anna ŚwiątkowskaWardaszko, M. (Ed.) (2019). Simulation & Gaming Through Times and Across Disciplines. Past and Future, Heritage and Progress. – Kozminski University, Warsaw.
    ISBN 978-83-66502-01-7.

    Wardaszko, M., Meijer, S., Lukosch, H., Kanegae, H., Kriz, W.C., Grzybowska-Brzezińska, M. (Eds.) (2021). Simulation Gaming Through Times and Disciplines – 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland.
    2018, 49thBangkok, ThailandActive Learning and Neo-Simulation & Gaming: Sharing WisdomUrairat Yamchuti, Songsri Soranastaporn, Ryoju HamadaProceedings of the 49th ISAGA Conference “Active Learning and Neo-Simulation and Gaming: Sharing Wisdom”. – Mahidol University Salaya Campus, Nakorn Pathom, Thailand, 2018.

    Hamada, R., Soranastaporn, S., Kanegae, H., Dumrongrojwatthana, P., Chaisanit, S., Rizzi, P., Dumblekar, V. (Eds.) (2019). Neo-Simulation and Gaming Toward Active Learning.
    2017, 48thDelft, the NetherlandsSimulation Games for Sustainable Cities and Smart InfrastructuresHeide Lukosch, Geertje Bekebrede, Rens KortmannLukosch, H.K., Bekebrede, G., Kortmann, R. (Eds.) (2018). Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures – 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands
    2016, 47thMelbourne, AustraliaLeadership in Simulation and GamingTodd Mason and Elyssebeth LeighMonaghan, M. (ed.) (2016). Australasian Simulation Congress. Proceedings. Melbourne, Simulation Australasia.
    ISBN 978-0-9925960-2-6.

    Naweed, A., Wardaszko, M., Leigh, E., Meijer, S. (Eds.) (2018). Intersections in Simulation and Gaming – 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia
    2015, 46thKyoto, JapanHybrid Simulation and Gaming in the Networked SocietyHidehiko KanegaeKaneda, T., Kanegae, H., Rizzi, P., & Toyoda, Y. (Eds.) (2015). Proceedings of the 46th ISAGA Conference Hybrid Simulation & Gaming in the Networked Society. ISBN 978-4-902590-44-9.

    Kaneda, T., Kanegae, H., Rizzi, P. & Toyoda, Y. (Eds.) (2016). Hybrid Simulation and Gaming in the Network Society. TSS, volume 9. Springer, Singapore.
    2014, 45thDornbirn, AustriaThe Shift from Teaching to Learning: Individual, Collective and Organizational Learning Through Gaming & SimulationWilly KrizKriz, W.C. (Ed.) (2014). The Shift from Teaching to Learning: Individual, Collective and Organizational Learning Through Gaming & Simulation. Proceedings of the 45th Conference of the International Simulation and Gaming Association, Dornbirn, 2014. Bielefeld: W. Bertelsmann Verlag. (and CD-ROM: ISBN 978-3-7639-5422-3).

    Duke, R.D. & Kriz, W.C. (Eds.) (2014). Back to the Future of Gaming. Bielefeld: W. Bertelsmann Verlag
    2013, 44thStockholm, SwedenGaming in an Interconnected IndustrySebastiaan MeijerMeijer S.A., Smeds R. (Eds.) (2013). Electronic Proceedings of ISAGA 2013. KTH Transport Science Publication Series, Stockholm.

    Meijer S.A., Smeds R. (Eds.) (2014). Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden.
    2012, 43rdCluj-Napoca, RomaniaThe Journey of Change: Mapping the ProcessCătălina OţoiuOtoiu, C. & Otoiu, G. (Eds.) (2013) The Journey of Change: Mapping the Process. ISAGA 2012 Conference Proceedings. Cluj-Napoca, RO: Editura ASCR
    2011, 42ndWarsaw, PolandBonds & Bridges. Facing the Challenges of the Globalizing World with the Use of Simulation and GamingMarcin Wardaszko and Jagoda Gandziarowska-Ziołecka Bielecki, W.T., Gandziarowska-Ziolecka, J., Pikos, A.M. & Wardaszko, M. (Eds.) (2011). Bonds & Bridges. Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming. Warsaw: Poltext.
    ISBN 978-83-7561-212-7
    2010, 41stSpokane WA, USAChanging the World Through Meaningful PlayElizabeth MurffBeran, M. (Ed.) (2011) Changing the World Through Meaningful Play. Abstracts and Papers. ISAGA-Conference 2010. Spokane, WA: Eastern Washington University Press.
    ISBN 978-1-4507-6269-4
    2009, 40th******SingaporeLearn to Game, Game to Learn (http://ssagsg.org/ssagsg/isaga2009/index.html)Geo Kin Yeo and Yiyu CaiYeo, G. and Cai, Y. (Eds.) (2009) Learn to Game, Game to Learn. Proceedings of the 40th annual Conference of the International Simulation and Gaming Association (ISAGA), Singapore: National University Singapore, July 2009. Society of Simulation and Gaming of Singapore. ISBN 978-981-08-3769-3 (CD-ROM).

    Hill, J. and Rodrigo, M.M. (Eds.) (2012). Symposium: ISAGA 2009 Conference Proceedings. – Simulation and Gaming.
    Volume 43. Issue 1. February 2012. https://journals.sagepub.com/toc/sagb/43/1
    2008, 39thKaunas, LithuaniaGames: Virtual Worlds and RealityEugenijus Bagdonas and Irena PatasieneBagdonas, E., Patasiene, I., Jovarauskiene, D. (Eds.) (2008). Games: Virtual Worlds and Reality. ISAGA 2008 Conference book. – Technologija, Kaunas.

    Bagdonas, E. & Patasiene, I. (Eds.) (2009). Games: Virtual Worlds and Reality. Selected Papers of ISAGA-2008. – Technologija, Kaunas
    2007, 38thNijmegen, the NetherlandsOrganizing and Learning Through Gaming and
    Simulation
    Vincent Peters and Marleen van de WestelakenV. Peters, M. van de Westelaken, A. van Gils, & A. van Loveren (Eds.) (2007). Proceedings of the 38th Conference of the International Simulation and Gaming Association (CD-ROM). Nijmegen, The Netherlands: Stichting ISAGA Conferentie 2007.

    Mayer, I. & Mastik, H. (Eds.) (2007). Organizing and Learning through Gaming and Simulation. Proceedings of ISAGA 2007. Eburon, Delft.
    ISBN 978-90-5972-2316
    2006, 37thSt. Petersburg, RussiaGlobal Interdependence of the Uniform Education SpaceYuli PorkhovnikPorkhovnik, Y. (Ed.) (2006). Reality and Game & Game and Reality: Abstracts and Papers of the 37th Annual Conference of the International Simulation and Gaming Association (ISAGA) – St. Petersburg State University of Engineering and Economics (Engecon), St. Petersburg, Russian Federation
    2005, 36thAtlanta GA, USASerious Play: Form, Function, and FunRichard TeachNarasimhan, S., & Teach, R. (Ed.) (2006). Form, Function, and Fun. ISAGA-Conference 2005. Atlanta GA, USA. The Proceedings of the 36th International Simulation and Gaming Association; 28 June – 2 July 2005
    2004, 35th*****Munich, GermanyBRIDGING THE GAP:
    Transforming Knowledge into Action through Gaming and Simulation
    Willy KrizEberle, T., Kriz, W.C., Puschert, M., & Glötzner, F. (Eds.) (2004). Bridging the Gap: Transforming Knowledge Into Action Through Gaming and Simulation. Proceedings of the 35th Conference of
    the International Simulation and Gaming Association (ISAGA). SAGSAGA, Germany
    2003, 34th****Kisarazu, JapanSocial Contributions and Responsibilities of Simulation and GamingRei ShiratoriShiratori R., Arai K., Kato F. (eds.) (2005). Gaming, Simulations, and Society: Research Scope and Perspective. Springer-Verlag, Tokyo.
    DOI: 10.1007/b138103
    2002, 33rd***Edinburgh, Scotland, UKInteractive Learning Through Gaming and Simulation

    Fred Percival and Helen Godfrey

    Fred Percival, Helen Godfrey, Phyllis Laybourn, & Sarah Murray (Eds.) (2003). Interactive Learning Through Gaming and Simulation. The International Simulation and Gaming Yearbook; Volume 11
    2001, 32ndBari, ItalyOn the Edge of the Millennium: A New Foundation for Gaming SimulationPaola Rizzi, Antonio
    Brusa and Ivan Blecic
    Elena Musci (Ed.) (2001). On the Edge of the Millennium: A New Foundation for Gaming Simulation. Edizioni B.A.
    Graphis, Bari, Italy
    2000, 31stTartu, EstoniaSimulation and Gaming in the Building of the Information SocietyAnne WillemsLeen Rahnu (Ed.) (2001). Bridging the Information and Knowledge Societies. Tartu, Estonia
    1999, 30thSydney, AustraliaAnticipating the UnexpectedElyssebeth LeighLeigh, E., & McLaughlan, R. (2000). Anticipating the
    Unexpected – ISAGA ’99: Conference Proceedings of the 30th Annual
    Conference of the International Simulations and Gaming Association (ISAGA). UTS, Sydney
    1998, 29thSt. Petersburg, RussiaSimulation and Gaming in Professional EducationYuli Porkhovnik and A.
    Fedotov
    Porkhovnik, Y.M., & Novik, M.M. (eds.) (1999). Simulation and Gaming in Professional Education and Management. St. Petersburg: Evropeyskiy Dom
    1997, 28thTilburg, the NetherlandsGaming/Simulation for Policy Development and Organizational Change: beyond Looking Glass and Learning LanguageJac Geurts & Cisca JoldersmaGeurts, J., Joldersma, C., & Roelofs, E. (1998). Gaming/Simulation for Policy Development and Organizational Change. Tilburg: Tilburg University Press
    1996, 27thJurmala (Riga Bay), LatviaSimulation and Gaming for Sustainable DevelopmentValdis BistersBisters, V. (1997). Simulation and Gaming for Sustainable Development. Riga, Latvia: Environmental Publishers
    “Vide.”
    1995, 26thValencia, SpainLearning through Experience: Challenge and ChangeFrancis Watts and
    Amparo Garca Carbonell
    Garcia-Carbonell, G., & Watts, F. (1996). Simulación¡ ya! El Aprendizaje a través de la Experiencia: El Reto del Cambio [Simulation now!
    Learning Through Experience: The challenge of Change].
    València, Spain: Diputació de València
    1994, 25thAnn Arbor, MI, USAISAGA – The Next GenerationRichard DukeCrookall, D., & Arai, K. (1995). Simulation and Gaming across Disciplines and Cultures: ISAGA at a Watershed; Thousand Oaks, CA: SAGE
    1993, 24thBucharest, RomaniaActive Teaching Methods, Simulation, and Gaming to Help the ReformEduard RădăceanuRãdãceanu, E. (Ed.) (1994). Reform and Progress helped by Simulation and Gaming. Bucharest, Romania: IROMA
    1992, 23rd***Edinburgh, Scotland, UKDeveloping Transferable Skills through Simulation and Gaming in Education and TrainingFred PercivalPercival, F., Lodge, S., and Saunders, D. (Eds.) (1993). The Simulation and Gaming Yearbook 1993, Developing Transferable Skills in Education and Training. Kogan Page, London
    1991, 22ndKyoto, JapanGlobal Modeling for Solving Global ProblemsHiroharu SekiCrookall, D., Arai, K. (eds.) (1992). Global Interdependence: Simulation and Gaming Perspectives. Proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA) Kyoto, Japan: 15–19 July 1991. Springer, Tokyo.
    DOI: 10.1007/978-4-431-68189-2
    1990, 21st**Durham, NH, USASimulation Gaming for the Twenty-First CenturyDennis Meadows*
    1989, 20thWeimar, German Democratic RepublicTransfer von Planspielen [Transfer of Gaming Simulations]]Hans GernertWissenschaftliche Zeitschrift der Hochschule für Architektur und Bauwesen. Weimar, 36 Jahrgang [1990]. Reihe B: Heft 4
    1988, 19thUtrecht, the NetherlandsOn the Improvement of CompetenceJan KlabbersKlabbers, J.H.G., Scheper, W.J., Takkenberg, C.A.Th., & Crookall, D. (1989). Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts. Oxford: Pergamon [now an imprint of Elsevier.]
    1987, 18thVenice, ItalySimulation-Gaming in Education and TrainingArnaldo Ceccini and Giorgio PanizziCrookall, D., Klabbers, J. H.G., Coote, A., Saunders, D., Cecchini, A., & Delle Piane, A. (1988). Simulation-Gaming
    in Education and Training. Oxford: Pergamon
    1986, 17thToulon, FranceSimulation & CommunicationDavid CrookallCrookall, D., Greenblat, C. S., Coote, A., Klabbers, J. H. G., & Watson, D. R. (1987). Simulation-Gaming in the Late 1980s. Oxford: Pergamon
    1985, 16thAlma-Ata, USSRBusiness Games and Simulation ModellingVladimir BurkovDelovye Igry i Imitacionnoe Modelirovanie: Tezisy Dokladov. 16-j seminar IFAK/ISAGA.[Business Games and Simulation Modelling: 16th IFAC/ISAGA Workshop. Abstracts of papers.] M., Institut Problem Upravleniya [Institute of Control Sciences], 1985
    1984, 15thElsinore, DenmarkEric PettersonNone published
    1983, 14thSophia, BulgariaSimulation and Gaming in Problem-Solving and TrainingOgnyan Panov and Isak Assa
    1982, 13thStirling, Scotland, UKProblems and Prospects of Game DesignDrew MackieNone published
    1981, 12thHaifa, IsraelWho Plays, Why, How and the Time Dimensions Hubert Law-Yone*
    1980, 11thGeneva, SwitzerlandSimulation/Games in Education, Research and Decision-MakingMaurice GraberGoldberg, D., & M. Graber, M. (1980). Simulation/Games in Education, Research and Decision-Making. Geneva,
    Switzerland
    1979, 10thLeeuwarden, the NetherlandsHow to Build a Simulation/GameKlaas BruinBruin, K., de Haan, J., Teijken, C., & Veeman, W. (1979). How to Build a Simulation/Game. Leeuwarden: Univeristy Groningen
    1978, 9thLund, SwedenGaming Simulation on EnergyMats LörstadGaming/Simulation on Energy: Proceedings of ISAGA IX Conference (1978). Lund, Sweden: Decision Data *
    1977, 8thBirmingham, UKMargaret Hobson and Robert ArmstrongNone published
    1976, 7thCaracas, VenezuelaSimulation and Decision-MakingEstelio Breto-FloresBreto-Flores, Emilio. (1976). Proceso de construcción de modelos y analisis de sistemas sociales. Caracas, Venezuela *
    1975, 6thMilan, ItalyTheory and Practice of Gaming-SimulationGianluigi SartorioNone published
    1974, 5thBerlin, GermanyDeclan KennedyNone published
    1973, 4thGaithersburg MD, USACathy Greenblat and Peter HouseSimulation and Gaming: Proceedings of the 12th Annual Symposium, National Gaming Council, and the 4th Annual Conference, International Simulation and Gaming Association, held at the National Bureau of Standards, Gaithersburg, Md., September 17-19, 1973. National Bureau of Standards, 1974
    1972, 3rdBirmingham, UKJohn TaylorNone published
    1971, 2ndUtrecht, the NetherlandsHenk BeckerBecker, H.A. & Goudappel, H.M. (1972). Developments in Simulation and Gaming. The Netherlands: Boom Meppel
    1970, 1stBad Godesberg, GermanyRichard Duke, Allan Feldt, Hans HansenNone published

    * some collected papers and abstracts are published in an extended program brochure

    ** joint meeting of ISAGA and NASAGA

    *** joint meeting of ISAGA and SAGSET

    **** joint meeting of ISAGA and JASAG

    ***** joint meeting of ISAGA and SAGSAGA

    ****** joint meeting of ISAGA and SSAGSg