ISAGA Conferences

The ISAGA conference is open to all people interested in the domain of simulation and gaming. It is organized as annual meeting of the simulation and gaming communities from all across the globe. In its 50 years of history, the conference traveled to almost every continent and visited more than 30 countries.

We are very happy to announce the next ISAGA Conference 2024 at the University of Canterbury, in Ōtautahi Christchurch, New Zealand. The website will be expanded in the coming months…

Logo of  ISAGA Conference 2024
ISAGA 2024 at Christchurch, New Zealand, from July 8th to 11th 2024

Simulation Gaming Across Borders

More information here:
ISAGA 2024 | International Simulation and Gaming Association | ISAGA is connected with different saga’s around the world

ISAGA 2023 at La Rochelle, France, from July 4th to 7th 2023
Logo of ISAGA Conference 2023

The 54th international conference on Simulation and Gaming emphasised “Simulation and Gaming for social and environmental transitions”. Many thanks to Nicolas Becu and his team for the great conference!!!

We’re pleased to share with you the ISAGA 2023 conference outputs:

  • The conference proceedings: “Simulation and Gaming for Social and Environmental Transitions. Proceedings of ISAGA 2023 Conference. Becu, N (Ed.). La Rochelle University, September 2023. ISBN: 979-10-415-2760-1.”
  • Videos of the keynotes and some of the morning paper sessions

ISAGA-2023 website can be found at:

The conference included over 70 presentations, 40 workshops, 15 exhibition stands, a special thematic session, 15 posters, a “Stakeholders-scientists exchange forum”, several social activities, and keynotes covering several dimensions of the use of Simulation and Gaming for social and environmental transitions.

Past conferences

Year, #LocationThemeOrganizersPublications
2023, 54thLa Rochelle, FranceSimulation and Gaming for social and environmental transitionsNicolas Becu,  La Rochelle University – LIENSs laboratoryforthcoming
2022, 53rdBoston, MA, USAGaming and Simulation for Social ImpactCasper Harteveldforthcoming
2021, 52ndIndore, India (online)Gaming, Simulation and Innovations: Challenges and OpportunitiesShri Vaishnav Vidyapeeth Vishwavidyalaya universityDhar, U., Dubey, J., Dumblekar, V., Meijer, S., Lukosch, H. (2022). Gaming, Simulation and Innovations: Challenges and Opportunities.
2020, 51thStoke-on-Trent, UK (online)Serious GamesSpecial ISAGA track at the 6th Joint International Conference on Serious Games, JCSG 2020Ma, M., Fletcher, Bobbie, S., Göbel, S., Hauge, J.B., Marsh, T. (2020). Serious Games. Joint International Conference, JCSG 2020
2019, 50thWarsaw, PolandSimulation & Gaming through Times and Across Disciplines. Past and Future, Heritage and ProgressMarcin Wardaszko, Błażej Podgórski, Małgorzata Ćwil, Anna Winniczuk, Michał Jakubowski, Wanda Widziszewska, Anna ŚwiątkowskaWardaszko, M. (Ed.) (2019). Simulation & Gaming Through Times and Across Disciplines. Past and Future, Heritage and Progress. – Kozminski University, Warsaw.
ISBN 978-83-66502-01-7.

Wardaszko, M., Meijer, S., Lukosch, H., Kanegae, H., Kriz, W.C., Grzybowska-Brzezińska, M. (Eds.) (2021). Simulation Gaming Through Times and Disciplines – 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland.
2018, 49thBangkok, ThailandActive Learning and Neo-Simulation & Gaming: Sharing WisdomUrairat Yamchuti, Songsri Soranastaporn, Ryoju HamadaProceedings of the 49th ISAGA Conference “Active Learning and Neo-Simulation and Gaming: Sharing Wisdom”. – Mahidol University Salaya Campus, Nakorn Pathom, Thailand, 2018.

Hamada, R., Soranastaporn, S., Kanegae, H., Dumrongrojwatthana, P., Chaisanit, S., Rizzi, P., Dumblekar, V. (Eds.) (2019). Neo-Simulation and Gaming Toward Active Learning.
2017, 48thDelft, the NetherlandsSimulation Games for Sustainable Cities and Smart InfrastructuresHeide Lukosch, Geertje Bekebrede, Rens KortmannLukosch, H.K., Bekebrede, G., Kortmann, R. (Eds.) (2018). Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures – 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands
2016, 47thMelbourne, AustraliaLeadership in Simulation and GamingTodd Mason and Elyssebeth LeighMonaghan, M. (ed.) (2016). Australasian Simulation Congress. Proceedings. Melbourne, Simulation Australasia.
ISBN 978-0-9925960-2-6.

Naweed, A., Wardaszko, M., Leigh, E., Meijer, S. (Eds.) (2018). Intersections in Simulation and Gaming – 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia
2015, 46thKyoto, JapanHybrid Simulation and Gaming in the Networked SocietyHidehiko KanegaeKaneda, T., Kanegae, H., Rizzi, P., & Toyoda, Y. (Eds.) (2015). Proceedings of the 46th ISAGA Conference Hybrid Simulation & Gaming in the Networked Society. ISBN 978-4-902590-44-9.

Kaneda, T., Kanegae, H., Rizzi, P. & Toyoda, Y. (Eds.) (2016). Hybrid Simulation and Gaming in the Network Society. TSS, volume 9. Springer, Singapore.
2014, 45thDornbirn, AustriaThe Shift from Teaching to Learning: Individual, Collective and Organizational Learning Through Gaming & SimulationWilly KrizKriz, W.C. (Ed.) (2014). The Shift from Teaching to Learning: Individual, Collective and Organizational Learning Through Gaming & Simulation. Proceedings of the 45th Conference of the International Simulation and Gaming Association, Dornbirn, 2014. Bielefeld: W. Bertelsmann Verlag. (and CD-ROM: ISBN 978-3-7639-5422-3).

Duke, R.D. & Kriz, W.C. (Eds.) (2014). Back to the Future of Gaming. Bielefeld: W. Bertelsmann Verlag
2013, 44thStockholm, SwedenGaming in an Interconnected IndustrySebastiaan MeijerMeijer S.A., Smeds R. (Eds.) (2013). Electronic Proceedings of ISAGA 2013. KTH Transport Science Publication Series, Stockholm.

Meijer S.A., Smeds R. (Eds.) (2014). Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden.
2012, 43rdCluj-Napoca, RomaniaThe Journey of Change: Mapping the ProcessCătălina OţoiuOtoiu, C. & Otoiu, G. (Eds.) (2013) The Journey of Change: Mapping the Process. ISAGA 2012 Conference Proceedings. Cluj-Napoca, RO: Editura ASCR
2011, 42ndWarsaw, PolandBonds & Bridges. Facing the Challenges of the Globalizing World with the Use of Simulation and GamingMarcin Wardaszko and Jagoda Gandziarowska-Ziołecka Bielecki, W.T., Gandziarowska-Ziolecka, J., Pikos, A.M. & Wardaszko, M. (Eds.) (2011). Bonds & Bridges. Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming. Warsaw: Poltext.
ISBN 978-83-7561-212-7
2010, 41stSpokane WA, USAChanging the World Through Meaningful PlayElizabeth MurffBeran, M. (Ed.) (2011) Changing the World Through Meaningful Play. Abstracts and Papers. ISAGA-Conference 2010. Spokane, WA: Eastern Washington University Press.
ISBN 978-1-4507-6269-4
2009, 40th******SingaporeLearn to Game, Game to Learn ( Kin Yeo and Yiyu CaiYeo, G. and Cai, Y. (Eds.) (2009) Learn to Game, Game to Learn. Proceedings of the 40th annual Conference of the International Simulation and Gaming Association (ISAGA), Singapore: National University Singapore, July 2009. Society of Simulation and Gaming of Singapore. ISBN 978-981-08-3769-3 (CD-ROM).

Hill, J. and Rodrigo, M.M. (Eds.) (2012). Symposium: ISAGA 2009 Conference Proceedings. – Simulation and Gaming.
Volume 43. Issue 1. February 2012.
2008, 39thKaunas, LithuaniaGames: Virtual Worlds and RealityEugenijus Bagdonas and Irena PatasieneBagdonas, E., Patasiene, I., Jovarauskiene, D. (Eds.) (2008). Games: Virtual Worlds and Reality. ISAGA 2008 Conference book. – Technologija, Kaunas.

Bagdonas, E. & Patasiene, I. (Eds.) (2009). Games: Virtual Worlds and Reality. Selected Papers of ISAGA-2008. – Technologija, Kaunas
2007, 38thNijmegen, the NetherlandsOrganizing and Learning Through Gaming and
Vincent Peters and Marleen van de WestelakenV. Peters, M. van de Westelaken, A. van Gils, & A. van Loveren (Eds.) (2007). Proceedings of the 38th Conference of the International Simulation and Gaming Association (CD-ROM). Nijmegen, The Netherlands: Stichting ISAGA Conferentie 2007.

Mayer, I. & Mastik, H. (Eds.) (2007). Organizing and Learning through Gaming and Simulation. Proceedings of ISAGA 2007. Eburon, Delft.
ISBN 978-90-5972-2316
2006, 37thSt. Petersburg, RussiaGlobal Interdependence of the Uniform Education SpaceYuli PorkhovnikPorkhovnik, Y. (Ed.) (2006). Reality and Game & Game and Reality: Abstracts and Papers of the 37th Annual Conference of the International Simulation and Gaming Association (ISAGA) – St. Petersburg State University of Engineering and Economics (Engecon), St. Petersburg, Russian Federation
2005, 36thAtlanta GA, USASerious Play: Form, Function, and FunRichard TeachNarasimhan, S., & Teach, R. (Ed.) (2006). Form, Function, and Fun. ISAGA-Conference 2005. Atlanta GA, USA. The Proceedings of the 36th International Simulation and Gaming Association; 28 June – 2 July 2005
2004, 35th*****Munich, GermanyBRIDGING THE GAP:
Transforming Knowledge into Action through Gaming and Simulation
Willy KrizEberle, T., Kriz, W.C., Puschert, M., & Glötzner, F. (Eds.) (2004). Bridging the Gap: Transforming Knowledge Into Action Through Gaming and Simulation. Proceedings of the 35th Conference of
the International Simulation and Gaming Association (ISAGA). SAGSAGA, Germany
2003, 34th****Kisarazu, JapanSocial Contributions and Responsibilities of Simulation and GamingRei ShiratoriShiratori R., Arai K., Kato F. (eds.) (2005). Gaming, Simulations, and Society: Research Scope and Perspective. Springer-Verlag, Tokyo.
DOI: 10.1007/b138103
2002, 33rd***Edinburgh, Scotland, UKInteractive Learning Through Gaming and Simulation

Fred Percival and Helen Godfrey

Fred Percival, Helen Godfrey, Phyllis Laybourn, & Sarah Murray (Eds.) (2003). Interactive Learning Through Gaming and Simulation. The International Simulation and Gaming Yearbook; Volume 11
2001, 32ndBari, ItalyOn the Edge of the Millennium: A New Foundation for Gaming SimulationPaola Rizzi, Antonio
Brusa and Ivan Blecic
Elena Musci (Ed.) (2001). On the Edge of the Millennium: A New Foundation for Gaming Simulation. Edizioni B.A.
Graphis, Bari, Italy
2000, 31stTartu, EstoniaSimulation and Gaming in the Building of the Information SocietyAnne WillemsLeen Rahnu (Ed.) (2001). Bridging the Information and Knowledge Societies. Tartu, Estonia
1999, 30thSydney, AustraliaAnticipating the UnexpectedElyssebeth LeighLeigh, E., & McLaughlan, R. (2000). Anticipating the
Unexpected – ISAGA ’99: Conference Proceedings of the 30th Annual
Conference of the International Simulations and Gaming Association (ISAGA). UTS, Sydney
1998, 29thSt. Petersburg, RussiaSimulation and Gaming in Professional EducationYuli Porkhovnik and A.
Porkhovnik, Y.M., & Novik, M.M. (eds.) (1999). Simulation and Gaming in Professional Education and Management. St. Petersburg: Evropeyskiy Dom
1997, 28thTilburg, the NetherlandsGaming/Simulation for Policy Development and Organizational Change: beyond Looking Glass and Learning LanguageJac Geurts & Cisca JoldersmaGeurts, J., Joldersma, C., & Roelofs, E. (1998). Gaming/Simulation for Policy Development and Organizational Change. Tilburg: Tilburg University Press
1996, 27thJurmala (Riga Bay), LatviaSimulation and Gaming for Sustainable DevelopmentValdis BistersBisters, V. (1997). Simulation and Gaming for Sustainable Development. Riga, Latvia: Environmental Publishers
1995, 26thValencia, SpainLearning through Experience: Challenge and ChangeFrancis Watts and
Amparo Garca Carbonell
Garcia-Carbonell, G., & Watts, F. (1996). Simulación¡ ya! El Aprendizaje a través de la Experiencia: El Reto del Cambio [Simulation now!
Learning Through Experience: The challenge of Change].
València, Spain: Diputació de València
1994, 25thAnn Arbor, MI, USAISAGA – The Next GenerationRichard DukeCrookall, D., & Arai, K. (1995). Simulation and Gaming across Disciplines and Cultures: ISAGA at a Watershed; Thousand Oaks, CA: SAGE
1993, 24thBucharest, RomaniaActive Teaching Methods, Simulation, and Gaming to Help the ReformEduard RădăceanuRãdãceanu, E. (Ed.) (1994). Reform and Progress helped by Simulation and Gaming. Bucharest, Romania: IROMA
1992, 23rd***Edinburgh, Scotland, UKDeveloping Transferable Skills through Simulation and Gaming in Education and TrainingFred PercivalPercival, F., Lodge, S., and Saunders, D. (Eds.) (1993). The Simulation and Gaming Yearbook 1993, Developing Transferable Skills in Education and Training. Kogan Page, London
1991, 22ndKyoto, JapanGlobal Modeling for Solving Global ProblemsHiroharu SekiCrookall, D., Arai, K. (eds.) (1992). Global Interdependence: Simulation and Gaming Perspectives. Proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA) Kyoto, Japan: 15–19 July 1991. Springer, Tokyo.
DOI: 10.1007/978-4-431-68189-2
1990, 21st**Durham, NH, USASimulation Gaming for the Twenty-First CenturyDennis Meadows*
1989, 20thWeimar, German Democratic RepublicTransfer von Planspielen [Transfer of Gaming Simulations]]Hans GernertWissenschaftliche Zeitschrift der Hochschule für Architektur und Bauwesen. Weimar, 36 Jahrgang [1990]. Reihe B: Heft 4
1988, 19thUtrecht, the NetherlandsOn the Improvement of CompetenceJan KlabbersKlabbers, J.H.G., Scheper, W.J., Takkenberg, C.A.Th., & Crookall, D. (1989). Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts. Oxford: Pergamon [now an imprint of Elsevier.]
1987, 18thVenice, ItalySimulation-Gaming in Education and TrainingArnaldo Ceccini and Giorgio PanizziCrookall, D., Klabbers, J. H.G., Coote, A., Saunders, D., Cecchini, A., & Delle Piane, A. (1988). Simulation-Gaming
in Education and Training. Oxford: Pergamon
1986, 17thToulon, FranceSimulation & CommunicationDavid CrookallCrookall, D., Greenblat, C. S., Coote, A., Klabbers, J. H. G., & Watson, D. R. (1987). Simulation-Gaming in the Late 1980s. Oxford: Pergamon
1985, 16thAlma-Ata, USSRBusiness Games and Simulation ModellingVladimir BurkovDelovye Igry i Imitacionnoe Modelirovanie: Tezisy Dokladov. 16-j seminar IFAK/ISAGA.[Business Games and Simulation Modelling: 16th IFAC/ISAGA Workshop. Abstracts of papers.] M., Institut Problem Upravleniya [Institute of Control Sciences], 1985
1984, 15thElsinore, DenmarkEric PettersonNone published
1983, 14thSophia, BulgariaSimulation and Gaming in Problem-Solving and TrainingOgnyan Panov and Isak Assa
1982, 13thStirling, Scotland, UKProblems and Prospects of Game DesignDrew MackieNone published
1981, 12thHaifa, IsraelWho Plays, Why, How and the Time Dimensions Hubert Law-Yone*
1980, 11thGeneva, SwitzerlandSimulation/Games in Education, Research and Decision-MakingMaurice GraberGoldberg, D., & M. Graber, M. (1980). Simulation/Games in Education, Research and Decision-Making. Geneva,
1979, 10thLeeuwarden, the NetherlandsHow to Build a Simulation/GameKlaas BruinBruin, K., de Haan, J., Teijken, C., & Veeman, W. (1979). How to Build a Simulation/Game. Leeuwarden: Univeristy Groningen
1978, 9thLund, SwedenGaming Simulation on EnergyMats LörstadGaming/Simulation on Energy: Proceedings of ISAGA IX Conference (1978). Lund, Sweden: Decision Data *
1977, 8thBirmingham, UKMargaret Hobson and Robert ArmstrongNone published
1976, 7thCaracas, VenezuelaSimulation and Decision-MakingEstelio Breto-FloresBreto-Flores, Emilio. (1976). Proceso de construcción de modelos y analisis de sistemas sociales. Caracas, Venezuela *
1975, 6thMilan, ItalyTheory and Practice of Gaming-SimulationGianluigi SartorioNone published
1974, 5thBerlin, GermanyDeclan KennedyNone published
1973, 4thGaithersburg MD, USACathy Greenblat and Peter HouseSimulation and Gaming: Proceedings of the 12th Annual Symposium, National Gaming Council, and the 4th Annual Conference, International Simulation and Gaming Association, held at the National Bureau of Standards, Gaithersburg, Md., September 17-19, 1973. National Bureau of Standards, 1974
1972, 3rdBirmingham, UKJohn TaylorNone published
1971, 2ndUtrecht, the NetherlandsHenk BeckerBecker, H.A. & Goudappel, H.M. (1972). Developments in Simulation and Gaming. The Netherlands: Boom Meppel
1970, 1stBad Godesberg, GermanyRichard Duke, Allan Feldt, Hans HansenNone published

* some collected papers and abstracts are published in an extended program brochure

** joint meeting of ISAGA and NASAGA

*** joint meeting of ISAGA and SAGSET

**** joint meeting of ISAGA and JASAG

***** joint meeting of ISAGA and SAGSAGA

****** joint meeting of ISAGA and SSAGSg